How to Upload a Osu! Replay as a File People Can See

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A replay is a rebroadcast or directly emulation of a play, either past a player or a perfect play done by the Auto mod.
Every bit long equally the local replay emulation file with a .osr file extension is available with the difficulty/beatmap or a top Global leaderboard play was downloaded, a consummate replay can be constructed past osu! to be watched.

Replay with Automobile, offline and online account play respectively

To rewatch a replay, printing and hold the custom default grave/tilde (`/~) primal (which can be inverse in Options sidebar nether keyboard; within the Change keyboard bindings push button as Quick Retry (hold briefly)) or Ctrl+R for a while.
The screen should darken and a sound volition be played when the quick restart was successful.
Releasing the key early on will fail the quick retry.

Access to the Chat Console (F8)/Extended Chat Console (F9) will still be available.
Printing the Tab key to hide/show the currently-selected leaderboard.
Press the H cardinal to hide/show all elements of replay except the game mods used and UNRANKED discover if played by Auto.

A Cinema replay will:-

  • hide all the replay options,

  • disable gameplay admission,

  • hide all the skin elements of the game way,

  • enable the background image/video,

  • play only the pass storyboard,

  • set to 0% background dim, and

  • play the hitsounds on timing points where the notes would be completed.

To skip the starting/ending point of the play, press the Spacebar key.

The button only appears when an in-game osu!account was connected to Bancho and the difficulty/beatmap can be plant in the osu! beatmap list (ranked or otherwise).
Shows flowing right-to-left comments left by the community on the beatmap.

Click on the Discussion button to testify the options available.

Discussion push button options during a replay

Click on Testify Comments to enable flowing comments regarding the beatmap(set) at the middle of the screen.
An active osu!supporter account will accept an extra Colour push which allows new annotate to exist coloured.

Making a comment

Click on Click to add a comment at the current fourth dimension! to comment on the current difficulty/beatmap.
The replay will exist paused, darken, and with an osu!logo at the foreground centre until the comment was completed (ordinarily, Enter primal) or cancelled (unremarkably, Esc central).

An example of comment flow

To filter the comments by difficulty, enable Difficulty (#).
To filter the comments by the overall beatmap, enable Vocal (#).
When watching a top play from the Global leaderboard, enable Player (#) to testify comments from the actor itself.

Mapper's comment will exist placed above the flowing comments with a calorie-free-bluish text and an jump-out/jump-in animation instead.
Depending on resolution, information technology may be obstructed by a UNRANKED discover when watching an Auto replay.
To remove the UNRANKED notice, either sentry a top replay from the Global leaderboard, or a local replay from the Local leaderboard without the Auto mod used.

When watching a tiptop replay, the player of the replay's comment(s) will be shown beneath the screen instead, and will only be shown in this replay only.

By default without active osu!supporter, comments will be coloured based on chat colour (normal accounts volition be white) except for mapper'south annotate(s) (light-blue).

Add together this beatmap(prepare) to Collections.
This will open up up the Collections screen to put the current beatmap(fix) into specific sections or rename the sections.

The replay will not suspension and go along at the background while in this screen.

Arrange the playback speed of the replay.

The playback speed rotates between 1x, 2x, 0.5x, or rotate back to 1x playback speed per click.
Starting playback speed is ever 1x.

Shortcut primal is the F key.

Cocky-explanatory; click to end the replay.

Shortcut fundamental is the Esc key.

Full documentation regarding the .osr file format: .osr file format

To export a replay, press F2 in the results screen.
Exported replay will accept an .osr file extension with a make clean filename format every bit shown below:-

          Format : {LocalPlayerName} - {Artist} - {Title} [{Difficulty}] ({YYYY-MM-DD}) {GameMode} Example: dummytest1 - Loituma - Ievan Polkka [SPINNER-MADNESS] (2013-08-12) OsuMania                  

Exercise note that an exported replay file will not piece of work if the difficulty/beatmap linked to the replay file was missing/non found.
Once opened, the exported replay data will exist added to the local leaderboard and the file copied to the backend (specifically, in the hidden Data/r binder).
The original exported replay will non exist lost after opening.

A quick way to remember whether the replay will be saved internally is the same as whether it will be saved in the local leaderboard after passing the difficulty.

A white, hovering text from right-to-left, will be shown above the comments but below the UNRANKED observe while watching a replay.

The format is shown below unless stated otherwise:-

          Format : REPLAY Style - Watching {PlayerName} play {ArtistName} - {BeatmapName} [{Difficulty}] Example: REPLAY MODE - Watching osu! play Peter Lambert - osu!tutorial [Gameplay Basics]                  

A local replay

A local Solo play. As long as the difficulty was passed, a replay will be generated internally and can be exported to Replays folder.

At the backend, one pair of files will exist created in the hidden folder, Data/r: .osr (osu! replay; the replay file), and .osg (accuracy and combo in real-time; used for spectators' replay only) with same encrypted filename.
It is highly suggested to not rename the encrypted filename, and make use of the export F2 fundamental instead.

Deleting the .osg file has no consequence (it is a leftover file for spectator's replay; tin be safely removed).
Deleting the .osr file volition make the replay lost forever (since the replay data is missing and zippo to consign).
Alternatively, deleting the scores.db (which contains local leaderboard scores and pointers to encrypted replays) volition make all (not exported) replays and local leaderboard scores lost forever.

To set up a local leaderboard proper name when not signed in (Guest account), whorl down from the results screen to admission the online results screen directly subsequently passing the difficulty and type in the proper noun on the Guest role player name textbox.
In this screen, an alternative to using the export F2 key is to enable the Save replay to Replays folder button located at the upper-correct.

Render to the Song Selection and changes will be updated for this replay (if no proper noun was given, information technology will but be blank).

Left is a regular game over screen and right is a failed replay game over screen

To access this screen, fail the map by draining the healthbar completely, or neglect to fill up 50% or more of the healthbar before the end of the difficulty in osu!taiko.

In the game over screen, press the F1 fundamental to replay the currently failed play.
The replay ends when the screen darkens, with the osu!logo in the heart, rather than the game over screen.

To save your failed play as a replay, press F2 in the game over screen.

Due to the non-standard replay screen, use the Esc fundamental to render to Vocal Selection.
Trying to restart the beatmap to directly play the beatmap over again in this state is not possible.

It currently works in Solo only when given the game over screen.

Viewing a failed play does not piece of work with the No Fail(NF)/Relax(RL)/Auto Pilot(AP) game modifier because it is impossible to fail.
Using the Perfect(PF) game modifier would forcefully quick-retry instead of failing the role player.

If there was a retry streak, it will exist lost once entering the Failed replay land.

Left is the original Multi play and correct is an exported Multi replay

Replays from Multi tin can only be exported from Head-to-Head or Team VS team mode only.
These replays will not be saved internally and not considered in the local leaderboard.
Multi elements will non be saved every bit shown in the image comparison above (refer to the second image).

Every bit spectator mode requires access to the Extended Chat Console, please sign in with an active in-game account and connect to Bancho.

Later that, press F9 to access the Extended Chat Panel and pick a player to spectate.
Make sure to have the aforementioned difficulty/beatmap equally the player, or a pocket-sized red-outline warning box volition appear at the lesser-right for not having the difficulty/beatmap specified, hence no spectator's replay.
Exiting the Extended Chat Console will start the spectator replay if both the spectator and player accept the same difficulty/beatmap.

A #spectator tab volition be opened in the Chat Console (both the spectator and the player) to discuss about the actor's play.

Practise annotation that depending on the player'south settings, the spectators' account name in a list format volition be shown at the player'due south screen on the elevation-left of the screen in white text.

A format and example is shown below for the histrion:-

          Format :- Spectator list (#): {PlayerNameInNewlines}  Instance:- Spectator listing (two): deadbeat ztrot                  

A white, hovering text from right-to-left will be shown on top when watching a spectator's replay.

The format and example is shown beneath:-

          Format : SPECTATOR MODE - Watching {PlayerName} play {ArtistName} - {BeatmapName} [{Difficulty}] Example: SPECTATOR Manner - Watching peppy play Peter Lambert - osu!tutorial [Gameplay Basics]                  

Replay with Auto when connected to Bancho

The Auto game modifier plays the difficulty/beatmap.
It does not save internally but can exist exported.
Opening an exported file of Car play will put the play into the local leaderboard with a unique Car game modifier used.

Do note that the UNRANKED notice cannot be removed at all.

When the Preview Gameplay push in the Options sidebar is clicked, Auto will randomly take a difficulty/beatmap based on currently selected game fashion (ready in Solo's Song Selection screen) and a random timespan to beginning.

In this type of replay, Car may randomly miss a few hitting objects to prove how the skins elements looks like.
If the Preview Gameplay button was not clicked again to randomise some other difficulty/beatmap and timespan when the song ended, result screen will be shown for this play and the Options sidebar will be airtight.

The Options sidebar cannot be reopened while playing or in results screen.

Left is downloading the server replay and correct is the replay in question.

Server replays are reserved for the top 50 play in the Global leaderboard of a difficulty/beatmap.
The replay volition be saved server-side.
It can exist exported, or downloaded and watched immediately by request.

When watching a server-side replay (excluding exported replays), the player of the replay's profile will receive an increment of 1(1) in the "Replays Watched by Others" counter.
If a new top fifty global tape was added, the previous holder for #50 position's server-side replay will exist removed.

To picket a server replay, an osu! account must be signed in and be connected to Bancho.
At the Vocal Option screen in Solo, switch the leaderboard to Global leaderboard and click on the preferred player at the leaderboard to watch the replay.
Printing on the Sentry replay button and osu! volition download the replay file from the Bancho as shown in the left of the image.
The replay only plays once and will exist deleted after the replay ends/quit early.

Playback speed does not affect the REPLAY MODE/SPECTATOR Way notice scrolling speed.

Pausing breaks during play will not be deemed in the replay data; only the agile playing data was collected.

While it is possible to export a spectator replay, information technology is a bad idea if spectating in the middle or stop of a play.

The exported replay file will only contain the play data from the timespan of the watched spectator replay.

For the timespan before that, the cursor volition be placed at the starting indicate of the spectating timespan and shows no reaction, no hit flare-up occurrence, and health drain occur as usual (depending on game mode).

An empty healthbar volition not fail the beatmap replay.

Practice notation that a failed spectator replay cannot be exported.

A failed Multi replay will still be played.

Do note that this is currently the merely way to relieve a replay which will go along playing fifty-fifty when the healthbar was drained to empty at least once.

An example of preview gameplay'due south result screen

Depending on the random timespan selected, it may starting time at the stop of the song without whatsoever hitting objects, leading directly to the results screen with 0 score, 0 combo, 0x striking bursts, D Grade, no performance graph, and 100.00% accuracy.
When watching the replay, the health drain will work as usual, no cursor motion, and no miss (hence 100.00% accurateness) until the point where the Preview Gameplay timespan was set to run, which the hit bursts will start to work.

Since Motorcar is unable to fail, an empty healthbar has no effect on Automobile.
Withal, for osu!taiko, if Auto is unable to fill up the healthbar 50% or more, the replay will exist stuck in an infinite loop.

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Source: https://osu.ppy.sh/wiki/en/Gameplay/Replay

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